World of Warcraft

Heroic: Mogu’shan Vaults – The Stone Guard Video

In this installment of our Mogushan Vaults video series, Shaidy goes over tips and tactics for the 1st heroic boss, The Stone Guard. If you would like help with the normal mode of this encounter you can find that here. You can find more tips for Mogushan Vaults in our Stone Guard Video and our Feng Video.

Mogu’shan Vaults – Elegon Video

In this installment of our Mogushan Vaults video series, Shaidy goes over tips and tactics for the 1st boss that many guilds get stuck on, Elegon.You can find more tips for Mogushan Vaults in our Stone Guard Video and our Feng Video.

Elegon 10m

Shaidy Advice, Tips, and Tricks for Leveling to 90

I hope that the information I’ve provided in the video below allows you to successfully gain those server first achievements. If you have any questions please feel free to ask questions in the comments! If for some reason you aren’t playing on launch day I’ll be powering to level 90 and streaming it all at twitch.tv/shaidyadvice

Mists of Pandaria Death Knight Talents

We come at last to the death knight, the final tanking class we’ll be covering for these updated talent trees.

Let’s dive right in, shall we?

The spec we’ll be looking at is based roughly on this one: http://mop.wowhead.com/mists-of-pandaria-talent-calculator#kMH

At 15, we’re probably going to be taking Rolling Blood. While the other two talents could be useful in some situations, Rolling Blood turns you into a dot spreading machine, perfect for simplifying aoe threat scenarios.

Mists of Pandaria Druid Talents

Continuing on our path of potential talent builds for Mists of Pandaria tanks, we come to the druids, those fearsome, fuzzy bear butts that we’ve come to know and love.

We’ll start with something that looks like this: http://mop.wowhead.com/mists-of-pandaria-talent-calculator#dyje

Mists of Pandaria Paladin Talents

Taking a look at the upcoming talents for the Protection paladin, we come across some of the harder choices when it comes to talent selection.

A lot of the talents serve a dual nature, reflecting the nature of the paladin class itself, to protect itself as well as its allies so some of these talents will come down to pure preference depending on playstyle.

Here are the bones of the choices we’ll be working with: http://mop.wowhead.com/mists-of-pandaria-talent-calculator#lxVN

Mists of Pandaria Warrior Talents

Jumping right into the warrior class, let’s take a look at what Mists of Pandaria will be doing to your talent tree.

At the end of the day, subject to a little variations, a protection warrior’s talent specialization will probably look a little like this: http://mop.wowhead.com/mists-of-pandaria-talent-calculator#wyUi

I’m a Warlock, but I can Tank, if I Have to, I Guess.

Tank Hard – I’m a Warlock, but I can Tank, if I Have to, I Guess
You want me to let what, exactly, hit me in the face repeatedly?

NB: This has all changed with the removal of the 6% crit reduction for locks and non-prot warriors, this change relegates lock “tanking” to low level mobs or purely spell based bosses. If you are reading this and would like me to do a full on guide for the kind of tanking we can now do, please let me know in the comments. It’s going to be extremely situational in progression raiding so I won’t be doing too much on it unless I get some feedback!!!!

Monk Brewmaster Talents

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Okay, it’s been a few weeks since the Diablo 3 craze hit but I think it’s about time for some World of Warcrafty action.

So today we’re going to start taking a look at the newly revised talent trees for the various tanking classes but we’ll start with the monk Brewmaster and the choices available to them. Keep in mind too that these choices are made with PvE tanking situations in mind.

This is the build that I would recommend: http://mop.wowhead.com/mists-of-pandaria-talent-calculator#n!jX

The Changing State of Rage

I’ve been thinking about rage lately.

Not deep and philosophical musings about the nature about emotions and their purpose in our lives but that little red bar that lives under our little green bar that we seem to be spending an awful lot of time staring at (or different colors and numbers depending on your choice of UI modifications).

When I first started playing the warrior, I thought that it was the perfect system for warriors to use as a resource.

It made sense, you know? It fit the aesthetic of the warrior class where you gain the ability to perform more tasks the more angry you get…which is dictated by how often you hit things and how often you’re hit.

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